With the announcement of Starcraft 2 on May 19, 2007 on the Blizzard homepage, we at DGDN are very excited to announce that we will begin to start a design section based around Starcraft 2.
Starcraft 2 is probably one of the most anticipated sequels for any of blizzard's games. In the coming months, expect a lot more to be added in the articles section regarding Starcraft 2.
The official announcement of this long anticipated sequel came on the official Blizzard website, after a week of time lining, which led most of us going to the website on May 19, 2007 to see the announcement of the big "?".
Even though we don't have much information regarding map editing, etc right now, we will work our hardest to bring you the most up-to-date information we can find, we want you to use DGDN to find your daily Starcraft 2 information! Our first bit of information comes from the official Starcraft II website, which can be found in our articles page for Starcraft 2 or just view it here.
In the coming months it will be our job to bring you information regarding this game, we are a design community that supports many games and we are very excited to begin supporting Starcraft 2!
A trigger trick guide, by EditorBuilder has been put up in the articles section for everyone to see! It contains lots of neat tricks you all could use in your scenarios/campaigns.
Here's a list of the tricks: Heal trick (with out monk) Heal trick advanced (with out monk) Taunt based system Wallet Trick Item list Attack lowering Teleport "spell"(big) Telephone/Telepatic Suggested by Life L33ch Food Trick added by Crasher Spell System added by spitfire_23 Keep talking added by Crasher Signs Walking around with 0 HP added by The Editorbuilder Time System added by The Editorbuilder New HOT Time Based Events added by The Editorbuilder New HOT Time Effects added by The Editorbuilder New FunTrigger: Werewolf Trick by Quetzelcoatl
These will all be a good enhancement for you games! Click here to check them out!
Yes, believe it or not DGDN's article section for Empires is no longer empty! I have written two articles, one about Map Design and the other about triggers. Jump over to Articles Central to look over the articles. I hope they're helpful! Comments and criticism are welcome.
Realn has been putting up an interesting piece off his desk(top) today: An article which deals with the different elevation types in AoM and what techniques you can use to style them. The article is quite basic, but gives you some good thoughts on the matter and provides you with a step-by-step-guide on how to use your mouse to sketch some good-lloking mountains.
Then perhaps you should check out Dragon_Sword's new article, Forest Path. This quick guide should help you pave prettier walkways around your woods in no time. While you are at it, do not forget to check out other great DGDN articles as well!
Cropi2 has contributed two great new articles for us. The first one, Mountain Placing, talks about how to realistically place mountains on your map. The second one, Row in the Ship, describes a trigger trick involving tossing folks from your boat overboard. I recommend that you just check out these two articles and other fine articles in our Articles section right now!
Due to the server shifting some articles were gone. Those articles have been reput on the server now and for an excuse two new ones have been put up as well.
-- Information on what makes a good scenario, what makes a good single-/multiplayer scenario and what does the best scenario designer look like -- A very good read !
The articles, all a good read -- especially the "Extra Articles", are coming from the AoM Designer -- CheeZy Monkey --himself, so what are you waiting for ?
I have written an article on a matter which has been discovered quite some time ago, original author is unknown. The article deals with buildings that an AoK AI can build throughout the game, but which a human player can't.
It's a quite simple, yet powerful solution for that and it's worth a read in my opinion. Check the article out here.